CHANGELOG
VERSION 0.3.0
September 2020
Added NPC's
Added post-processing
Added currency - gold
Added music
Added SFX
Revamped UI
VERSION 0.2.0
April, 2019
Added randomly generated Rooms
Added randomly generated Enemies in rooms
Added 2D Lighting
VERSION 0.1.0
January, 2019
After almost a year of no changes I did a big revamp of the game. Instead of being a turn based text game I decided to make it a 2D RPG roguelike.
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Removed the turn-based game loop
Added a Player character and ability to control him - move with keyboard and attack with mouse
Added a Goblin - an enemy which was following the player if he came in range and subtracted his health on collision
Removed Abilites (for now)
Removed Legendary Items (for now)
VERSION 0.0.1
January, 2018
The first version of the game. It was supposed to be a turn-based afk mobile game where your goal was to get better and better loot in order to get better loot - nice.
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Added a turn-based game loop - Player attacked and then Enemy. If you killed the enemy, there was a chance to loot an item, if you lost the game rested.
Added Player stats
Added Inventory, Equipment and an ability to equip items
Added Abilities - e.g. subtracts target's health when used
Added a chance for an item to be legendary which had an unique effect - e.g. increasing player's damage when above 90% health






