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KNIGHT HOARD

2018 - Present

Knight Hoard: Recent Work
Knight Hoard: Pro Gallery

CHANGELOG

VERSION 0.3.0

September 2020

  • Added NPC's

  • Added post-processing 

  • Added currency - gold

  • Added music

  • Added SFX

  • Revamped UI

VERSION 0.2.0

April, 2019

  • Added randomly generated Rooms

  • Added randomly generated Enemies in rooms

  • Added 2D Lighting 

VERSION 0.1.0

January, 2019

After almost a year of no changes I did a big revamp of the game. Instead of being a turn based text game I decided to make it a 2D RPG roguelike.

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  • Removed the turn-based game loop

  • Added a Player character and ability to control him - move with keyboard and attack with mouse

  • Added a Goblin - an enemy which was following the player if he came in range and subtracted his health on collision

  • Removed Abilites (for now)

  • Removed Legendary Items (for now)

VERSION 0.0.1

January, 2018

The first version of the game. It was supposed to be a turn-based afk mobile game where your goal was to get better and better loot in order to get better loot - nice.

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  • Added a turn-based game loop - Player attacked and then Enemy. If you killed the enemy, there was a chance to loot an item, if you lost the game rested.

  • Added Player stats

  • Added Inventory, Equipment and an ability to equip items

  • Added Abilities - e.g. subtracts target's health when used

  • Added a chance for an item to be legendary which had an unique effect - e.g. increasing player's damage when above 90% health

Knight Hoard: News
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